I bought Spy Watch before I had received my watch and was really excited for it.
The concept is neat and good. Right now though effectively it just makes you set a timer, wait, interact with a rare notification, then reset a timer.
At least other timer games like Clash of Clans require some actual user interaction.
This game just asks the player to choose option 1 or 2 with no information other than alerting you one option may be riskier and thus no decision making strategy is needed for the player.
The spy needs more personality and the player really really needs to make more of an impact on the outcome of the game.
Lt. BrianB about Spy_Watch, v1.1